Race Button and Round changer (press F8 to use) Obtaining Mods Speedhack (use keys 6,7,8,9 to change the speed) How to uninstall Melonloaderĭelete the melonloader, mods, plugins, userdata, userlibs folders as well as dobby.dll, notice.txt and version.dll Common Modsįire Rate Changer (custom speed hypersonic, press F9 to use) To create your own mods, watch this video and check out the tips down below. If you are using another anti-virus, then add an exception to the melonloader folder. This is usually not an issue with Windows Defender. There is a common problem where some anti-viruses delete certain melonloader files. If you are using the Epic Games version of the game, then you will also need to follow this tutorial to make melonloader work. If you don’t have the mod helper, the game will not save progress and most mods will not work. IMPORTANT: Btd6ModHelper.dll needs to be in the Mods directory at all times. If all goes well, the Mods directory should look like this: Put Btd6ModHelper.dll in the “Mods” folder If you get the MSVCP140.dll was not found error, or the game doesn’t launch at all then install visual c++ and then restart your pc. Now launch the game to generate the “Mods” folder. Paste the files from the zip into the BTD6 directory Navigate to the BTD6 directory, which by default is located at: C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6 Open the Melonloader zip you just downloaded, then select all of the files in the zip and copy them If you don’t have it, you will get an error when launching the game. IMPORTANT: To use Melonloader you now need to download and install. For more information about Freeplay scaling, see Late Game and Freeplay (BTD6 Era).Ĭertain rounds may contain pre-round comments.įirst instances of Bloon types are in bold.If run into any issues while installing, then check the troubleshooting section down below. For example, from Round 81 onwards the Ceramic Bloons are replaced by Super Ceramic Bloons, the Bloons get progressively stronger and the cash per pop is reduced. When Freeplay rounds are reached some things start to change. However, reaching certain rounds may include a reduction in both cash-per-pop and money reward down to a certain percentage. Generally, each bloon popped is worth $1 and gain money reward $(100+R) after finishing round R. Rounds in Standard Mode are generally pre-determined except for most rounds from Round 141 onwards. Bear in mind that Rounds 81+ modify normal Ceramics into Super Ceramics, which have 60 health (or 120 with Fortified) and release only one offspring per bloon below Ceramic. Unless stated, assume that there are no health ramping or speed ramping for MOAB-class bloons. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds (accessible after beating Hard Standard) and Apopalypse Mode (accessible after beating Military Only in Medium). After round 81, MOAB-class bloons will become slightly tougher and faster each round, and money per pop decreases (factored into the following table). Most game modes start at Round 1, but there are exceptions: In all Hard Difficulty modes, rounds start at Round 3, while Impoppable and CHIMPS start at Round 6. In Bloons TD 6, rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. For the rounds in Apopalypse Mode, see Apopalypse (BTD6)#Bloons spawning in BTD6. For the rounds in Alternate Bloon Rounds, see Alternate Bloons Rounds#Rounds. Illustration of the bloons in round 1-100 for BTD6.
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